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Thinking in Java, 1st edition
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Contents
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Resumé
Realization
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Laboratoire Virtuel de Systèmes Energétiques Solaires
Software to build virtual material
CGAL - CRUST implementation
VRML Space Base
Modélisation d’une station de péage en UML
Restricted Search Engine
NetWork JAVA: UDP, TCP & MultiCast
API StarOffice 6.0 Beta
Calendar
Nash - Equilibre de Nash
JEs - Java English SpellChecker
STT - Strutures Textiles Tendues
GraphX - Graphic Program on DOS
Documentation
Messenger on your web site
Work Placement Report
Agibat - Modeleur 3D de structures en toiles tendues
CEMEF - Software to build virtual material
CSTB - Laboratoire Virtuel de Systèmes Energétiques Solaires
Thinking In JAVA & C++
Thinking in C++, 2nd Edition Volume 1
Thinking in C++, 2nd Edition Volume 2
Thinking in Java, 1st edition
Thinking in Java, 2nd edition
Thinking in Java, 3rd edition
Thinking in Patterns with Java
Thinking in Enterprise Java
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Title Pages
Foreword
Introduction
1: Introduction to objects
2: Everything is an object
3: Controlling program flow
4: Initialization and cleanup
5: Hiding the implementation
6: Reusing classes
7: Polymorphism
8: Holding your objects
9: Error handling with exceptions
10: The Java IO system
11: Run-time type identification
12: Passing and returning objects
13: Creating windows and applets
14: Multiple threads
15: Network programming
16: Design patterns
17: Projects
A: Using non-Java code
B: Comparing C++ and Java
C: Java programming guidelines
D: Performance
E: A bit about garbage collection
F: Recommended reading
Index
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2012
- Christophe DECIS
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Anne DECIS
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